AAVISHKAR 17

Enigma: Finding The Way

Aavishkar is a platform for young makers, students and hackers to showcase their talent in the field of robotics. It is the yearly event of Kathmandu University Robotics Club (KURC) with different themes and competitions. It is all about motivating the enthusiastic youngster of Nepal for the upliftment of their interest and skills in the field of robotics.

This year as a main event we have Enigma: Finding the Way. It is an inter college Robotics Competition.

Introduction

Enigma: Finding the way is an Automatic Robotics competition under the event Aavishkar 17. Robots participating in this competition needs to remove the trash from the trash Zone and reach the destination decoding the patterns drawn in the path and getting out of the cave with one door open.

Register

GAME DESCRIPTION

The robots participating in the competition must remove the trash from a place and reach the destination by decoding the bits drawn in the path. Trash of weight less than 50 gm will be placed in the start zone and the robot must remove the trash and start to decode the path. Robots will be allowed to pass from a dark box with one door open. Robot should get out of the box with door open. Robot reaching to end zone with maximum points will be considered as a winner.

Two robots are allowed to operate in two identical platforms. The robot should complete the objectives listed below.

Objectives

STAGE I: Robot should find and remove the trash kept in a platform and start to decode the path.
STAGE II: Bit patterns are drawn in the track to indicate the direction. A bit is represented by a white or a black box drawn in the path. Robot should decode bit pattern and move accordingly. Also, Robot need to indicate the bit pattern by the LED. (For example, when it detects black the LED should glow.)
STAGE III: The robot is allowed to enter the cave. There are two doors in the cave. Robots are allowed to pass from a door which will be closed after the robot enters the cave. Robot should come out of the cave from a door which is open. (following the light passing from the door is recommended)
STAGE IV: The robot should enter in the end zone and drop the gem in the end zone.

Judging Criteria

Robot must remove the trash and reach to the end zone decoding the bit patterns and passing through the cave.

Note: Any changes in the points will be informed to the Participant in the game day or before that day by email or contact number.

Specifications

A. Robot

B. Platform

FURTHER INFORMATION

Each team may have maximum of 4 members including Supervisor or Team Leader

Registration link: http://bit.ly/enigma_finding_the_way

Entry Fee: Rs. 1999 only.

For payment.

You can deposit the amount at the bank account of Kathmandu University Robotics Club at Nepal Investment Bank (NIBL).

The details are as follows.

Bank name: Nepal Investment Bank (NIBL)
Account Name: Kathmandu University Robotics Club
Account Number: 00501030253871
After depositing the amount, send the photo of the voucher at kurc@ku.edu.np

CONTACT PERSON

Anup Regmi | 9843216449

SPONSORS

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